Saturday, 23 May 2009

Life After Earth - Finn Newton

It took the best part of a day but my Finn Newton character mesh is now fully textured and I have rendered some stills of him against the game level backdrops. It is now up for me to decide whether I have enough time to rig and animate him before my project deadline but I am satisfied with how he looks at this point . . .

Thursday, 21 May 2009

Life After Earth - Space Crops!

Of course this futuristic 'space farm' level wouldn't really be a farm without it's crops! I have modelled and textured three different varieties that will feature in the level. Before I had finished modelling all three variations, I set up a small scene showing two of the crop varieties in the dirt to give a feel of how they will look in the game level . . .


Life After Earth - More structures for the level . . .

Some more 3D models of structures that will feature in my level. At this point I am not happy with the 'Water Reservoir' and so I may rework before it is added to the final level . . .


Monday, 18 May 2009

Life After Earth - Making a Scene!

After producing a few models, I decided to put them all in a scene to show how the level will feel and also to decide where to place them . . .

Life After Earth - Finished Models

Here are images of some completed models that will feature in the game level that i am currently creating. For my latest, and final project of the year at University I have decided to create the level that is featured in my earlier storyboard for a cutscene in 3D. So far I have produced three structures and a crop container. Strategically placed crop containers will act as cover for the player as they make their way through this level. The structures I have created are a farmhouse, vehicle storage, and a research lab. These buildings will occupy a concrete yard area of the level . . .

Wednesday, 13 May 2009

Life After Earth - 3D modelling so far . . .

I am now in the process of bringing to life my two main playable characters and my 'futuristic farm themed' game level. Below are some images showing basic, untextured 3D work I have produced for my project so far, including the mesh for 'Finn Newton' and various structures and props for the game level . . .

Life After Earth - Storyboard for an in-game cutscene

Basically what the title says . . . The cutscene idea I have storyboarded will feature in the second level of the game on a futuristic farm. The cutscene will build up to introduce the player to how a 'hovering combine harverster' can be inspiringly utilised on the battlefield! The gameplay that will follow this cutscene I intend to no doubt be one of the most enjoyable parts of the game for the player. The panels were hand drawn and then coloured using Photoshop . . .


Life After Earth - Character Progression

After coming up with the basic ideas for 'Life After Earth's' two main playable characters, I decided to develop them further using an iterative process. These images show the various changes the character designs went through to get to how they look now, in their final decided form and ready to be modelled using 3D software . . .

My concept for a game - Life After Earth

Since October 2008 I have been working on a concept for a digital game as part of my university course. My game concept, Life After Earth, is a science fiction adventure game intended for the Xbox 360 platform set 400 years into the future in which you control both a human and an alien character who share the desire of prevailing as victors of the brutal war that they are stuck in. Below is some artwork from the game featuring the game's two main playable characters, enemy alien race concepts and some basic environment concepts . . .